setAccountName
Client-side
Server-side
Shared
Pair: getAccountName
This function sets the name of an account.
OOP Syntax Help! I don't understand this!
- Method: account:setName(...)
- Variable: .name
Syntax
bool setAccountName ( account theAccount, string name, [ bool allowCaseVariations = false ] )
Required Arguments
- theAccount: The account you wish to change the name.
- name: The new name.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- allowCaseVariations (default: false): Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts).
Returns
- bool: result
Returns a true if the account name was set, false if an invalid argument was specified.
Code Examples
server
Change the name of an account.
addCommandHandler("changeaccountname", function(player, _, oldname, newname) if (not oldname or not newname) then return end
local account = getAccount(oldname) if (not account) then return end
setAccountName(account, newname) outputChatBox("Success!", player)end)
See Also
Account Functions
- addAccount
- copyAccountData
- getAccountByID
- getAccount
- getAccountData
- getAccountID
- getAccountIP
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccountType
- getAccounts
- getAccountsByData
- getAccountsByIP
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- removeAccount
- logOut
- setAccountData
- setAccountName
- setAccountPassword
- setAccountSerial